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in Jailbreak, Aktivierung und Unlock 28.09.2016 08:38
von wenyue | 24 Beiträge

As 2012 winds to a close, communities play a moresignificant role in determining the success or failure of game studios and projects than everthanks toplatformslike Kickstarter, Steam Early Access and Twitch.At GDC 2015, Hinterland Studio founderRaphael Van Lierop took the stage to speak to how involving your community in the development of your game can help you create a better game as long as you sidestep the known risks.Using his own experience leading development of Hinterland's debut gameThe Long Dark, Van Lierop offered advice on holding to a clear creative vision while also incorporating feedback from your community and balancing the demands of the crowd with your own game design goals.Hinterland tackled these challenges and many more while developingThe Long Darkin Early Access, RS 07 Gold and if you missed Van Lierop's talk on the topic in person you can now watch the whole thing forfreeover on the official GDCYouTube channel.About the GDC VaultIn addition to this presentation, theGDC Vaultand its newYouTube channeloffers numerous other free videos, audio recordings, and slides from many of the recentGame Developers Conference events, and the service offers even more membersonly content for GDC Vault subscribers.Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription viaa GDC Vault subscription page. Group subscriptions are also available: gamerelated schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via theGDC Vault group subscription page. Finally, current subscribers with access issues cancontact GDC Vault technical support.Gamasutra and GDC are sibling organizations under parent UBM Tech Gamasutra USC Games is becoming an academic publisher for video games
The University of California's games program, USC Games,Runescape Gold is going to try its hand at being a publisher,starting with games made by its own students.The division's ambitions are getting press today thanks to a Wired feature, and they'reintriguing in part because it seems USC Games istrying to apply the print industry's triedandtrue academic publishing model e.g. MIT Press or Oxford University Press to the realm of video game publishing.According to program chief Tracy Fullerton, USC Games Publishing is not intended to turn a profit. Rather, it's intended to help new developers get their work in front of more people.thersgolds There's a tremendous amount of content available for people to find, and yet it's very difficult to find. One of the ways that 'hellip this label that we're establishing can participate is by curating important voices, really innovative work, and putting it out there under our publishing label,'rdquo Fullerton told Wired.We hope that what we reap from this is cultural recognition of this form.Inaugural USC Games Publishing titles include USCbackedprojectsChambara pictured,IGF award nominee this year Night JourneyandThe Cat and the Coup, though the label aims to expand beyond USC projects in the future. Gamasutra Simple, but incredibly filling: Devs weigh in on Stephen's Sausage Roll

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